Comparison of student learning outcomes using problem-based learning (PBL)-Based Kahoot and Quizizz media on materials
DOI:
https://doi.org/10.35335/cendikia.v13i6.3922Keywords:
Comparison, Kahoots, Student learning outcomes, QuizizzAbstract
This study aims to determine differences in student learning outcomes and the magnitude of differences in student learning outcomes using Kahoot and Quizizz learning media in Animalia material in class X SMA Kartika I-4 Pematangsiantar 2022/2023 Academic Year. The total population is 181 students consisting of 4 classes and the sample is taken by Cluster Random Sampling so that 2 classes are obtained. Experimental class 1 is class X-MIA 3 with 45 students and class 2 is class X-MIA 4 with 44 students. Experimental class 1 was treated using the Problem Based Learning learning model and after that it was given a final test or post test using Kahoot and experimental class 2 was treated using the Problem Based Learning learning model on Animalia material. After that, a final test or post test will be given using Quizizz. Data analysis was performed by finding the average ( , standard deviation and testing the hypothesis (t test) at the significance level a = 0.05. From the research results, it was obtained that the average pre-test value for the experimental class 1 was 29.78 and for the experimental class 2 was 32.39. The average value of the post test for the experimental class 1 was 79.11 and for the experimental class 2 was 78.98 with a difference in value of 0.13. From the results of testing the hypothesis using the t test obtained tcount (0.178) < ttable (1.66256) it can be concluded that there is no difference in student learning outcomes using Kahoot and Quizizz learning media based on Problem Based Learning on Animalia material for class X SMA Kartika I-4 Pematang Siantar in year 2023.
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