The effectiveness of wordwall application in enhancing student interest in learning among phase e-learners on the topic of three-variable linear equation systems
DOI:
https://doi.org/10.35335/cendikia.v14i6.5407Keywords:
Effectiveness, Learning Interest, WordwallAbstract
The aim of this research is to determine the effectiveness of using the Wordwall application to enhance the learning interest of Phase E students in mathematics, specifically on the topic of three-variable linear equation systems, at YLPI High School in Pekanbaru, and the effectiveness of using the Wordwall application in closing activities as assessed through Post-non-test results. The research employed an experimental design with a quantitative descriptive data collection technique. The research subjects were students of class X.1 and X.2 at YLPI High School in Pekanbaru. Data collection techniques included: (1) Questionnaires, (2) Observation Sheets, and (3) Documentation. The results of this study are as follows: (1) In the second post-non-test, the average learning interest of the experimental class was 89, while the average learning interest of the control class was 85.3. (2) Based on the calculation results, ES (Effect Size) was 1.04, indicating that the effectiveness of learning interest falls within the high criteria.
References
Adam, S., & Syastra, M. T. (2015). Pemanfaatan Media Pembelajaran Berbasis Teknologi Informasi Bagi Siswa Kelas X Sma Ananda Batam | Computer Based Information System Journal. CBIS Journal, 3(2), 1–13.
AFIFAH, H. N.-Y. (2023). KEMAMPUAN BERPIKIR KRITIS MATEMATIS DAN SELF-CONCEPT SISWA SMP MELALUI MODEL CREATIVE PROBLEM SOLVING (CPS) BERBANTUAN MICROSOFT EXCEL. FKIP UNPAS.
Arikunto, S. (2015). Metodologi Penelitian Suatu Pendekatan Proposal. Pt. Rineka Cipta.
Arikunto, S. (2019). Prosedur penelitian suatu pendekatan praktik.
Arista, L. O., Handayanto, A., & Damayani, A. T. (2018). Efektivitas model pembelajaran numbered-head together berbantu media permainan tradisional engklek terhadap hasil belajar matematika kelas III SDN Bendungan Semarang. Jurnal Guru Kita (JGK), 2(3), 47–56.
Bela Bekti Amallia Putri, Arifin Muslim, T. Y. B. (2019). ANALISIS FAKTOR RENDAHNYA MINAT BELAJAR MATEMATIKA SISWA KELAS V DI SD NEGERI 4 GUMIWANG. 5(2), 68–74.
Febriana, S. A., Munoto, M., Basuki, I., & Ismayati, E. (2022). Pengembangan Game Tat Berbasis Wordwall Pada Pelajaran Dle Kelas X Titl Di Smkn 1 Driyorejo. Jurnal Pendidikan Teknik Elektro, 11(03), 379–388. https://doi.org/10.26740/jpte.v11n03.p379-388
Hasram, S., Nasir, M. K. M., Mohamad, M., Daud, M. Y., Rahman, M. J. A., & Mohammad, W. M. R. W. (2021). The effects of wordwall online games (Wow) on english language vocabulary learning among year 5 pupils. Theory and Practice in Language Studies, 11(9), 1059–1066. https://doi.org/10.17507/tpls.1109.11
Kotnik, A. (2021). NUMBERS UP TO 10 - MATHEMATICAL GAMES DURING DISTANCE LESSONS. Journal of Educational Sciences Theory and Practice, 16(2), 35–46. https://doi.org/10.46763/jespt21162035k
Lestari, R. D. (2021). Upaya Meningkatkan Motivasi Belajar Peserta Didik dalam Pembelajaran Daring Melalui Media Game Edukasi Wordwall Di Kelas IV SDN 01 Tanahbaya. 2(2), 111–116.
Permatasari, I., Noer, S. H., & Gunowibowo, P. (2020). Efektivitas metode pembelajaran PQ4R ditinjau dari kemampuan berpikir reflektif matematis dan self-concept siswa. Pythagoras: Jurnal Pendidikan Matematika, 15(1), 61–72. https://doi.org/10.21831/pg.v15i1.33830
Prasetyo, E., & Hardjono, N. (2020). Efektivitas Penggunaan Media Pembelajaran Permainan Tradisional Congklak Terhadap Minat Belajar Matematika (Mtk) Siswa Sekolah Dasar. Jurnal Pendidikan Dasar Borneo, 1(2), 111–119.
Purwatiningsih, R., & Yundra, E. (2019). Pengembangan Media Pembelajaran Berbasis Komputer Pada Mata Pelajaran Penerapan Sistem Radio dan Televisi Kelas XI TAV Di SMK Negeri 3 Surabaya. Jurnal Pendidikan Teknik Elektro, 08(02), 299–305.
Shofiya Launin, Wahyu Nugroho, & Angga Setiawan. (2022). Pengaruh Media Game Online Wordwall Untuk Meningkatkan Minat Belajar Siswa Kelas IV. JUPEIS?: Jurnal Pendidikan Dan Ilmu Sosial, 1(3), 216–223. https://doi.org/10.55784/jupeis.vol1.iss3.176
Siti Faizatun Nissa, N. R. (2022). Penggunaan media pembelajaran wordwall untuk meningkatkan minat dan motivasi belajar siswa pada pembelajaran IPA di Sekolah Dasar. Educenter?: Jurnal Ilmiah Pendidikan, 1(5), 452–457. https://doi.org/10.55904/educenter.v1i5.162
Sthephani, A. (2023). Perangkat pembelajaran matematika berbasis problem-based learning pada materi sistem persamaan linear tiga variabel Pendahuluan. 02(01), 93–102.
Sugiyono, P. D. (2015). Metode penelitian pendidikan (pendekatan kuantitatif, kualitatif, dan R&D)(Vol. 21). Bandung, Indonesia: Alfabeta, CV.
Sugiyono, P. D. (2019). Metode Penelitian Kuantitatif, Kualitatif, dan R&D (Sutopo. Bandung: CV. Alfabeta.
Widyastuti, L. R., Malik, L. R., & Razak, A. (2020). Efektivitas permainan tradisional engklek dalam meningkatkan hasil belajar matematika. Primatika: Jurnal Pendidikan Matematika, 9(1), 19–24.
Zulfah, N. (2023). Pemanfaatan Media Game Edukasi Wordwall untuk Meningkatkan Minat Belajar Siswa. Pubmedia Penelitian Tindakan Kelas Indonesia, 1(1), 11. https://doi.org/10.47134/ptk.v1i1.5
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Hunafa Nailani, Sri Rezeki

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.